#I kinda dislike it. I don't like rellana as a boss cause she feels reliant on it
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noah caldwell-gervais is the only motherfucker to have ever been correct about dark souls and elden rings' difficulty. no one else understands
#oops. rant ->#they aren't about overcoming some incredible struggle in order to prove yourself as an insane upper echelon Gamer#they're about allowing the player to create a victory that feels satisfying to them#either by mastering the mechanics#using your brain and coming up with a strategy that works#or just getting some friends to help beat it into the ground#saying “sekiro is designed to teach you that mechanical mastery is sometimes required for victory” is just completely the wrong way around#sekiro exists for the people that preferred to use mechanical mastery to beat dark souls!!!#cause fromsoft went “that's pretty fun may as well make a game based around that”#it doesn't fucking exist so that people play it and go “ah yes this is the way fromsoft intends us to play their other games”#spirit summons in ER exist so that they can create more aggressive bosses without leaving a bunch of players unable to beat the game!!!#like you can like or dislike that game design decision#disliking it is a fair opinion to hold#I kinda dislike it. I don't like rellana as a boss cause she feels reliant on it#but saying that it's bad cause “it teaches you to play the game badly” is so stupid#like it lets you beat the game. what more do you want#the criticism you're looking for is “I dislike it cause I don't like playing the game that way and find it less fun”#which is totally valid and I kinda agree!#but as someone who prefers to fight bosses solo by mastering the mechanics:#stop acting like “fighting bosses solo by mastering the mechanics” is the objectively correct way to play#and deciding that because you play that way all of your critiques are the most valid#and accept you maybe just disagree with some of fromsoft's design choices for ER.#it's fine. you can still like the game. it's okay
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